X vs Y, costs over twelve months, and which tool wins for your actual workflow — game audio, video edits, podcasts, or releases.
A gamelan teacher in Kuala Lumpur said the sentence to me like it was a seatbelt: "AI is just a tool. Use it, keep your soul." He'd read it in a dozen op-eds.
The number everyone quotes is ten thousand dollars. That's the figure that gets tossed around when someone wants to make the case for AI music: a real studio session runs you five figures, and a…
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A mid-size publisher I talked to last winter had 240 backlist titles sitting in a spreadsheet, every one of them text-only, every one of them a candidate for an audio edition that would never get…
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A loop I made for a mobile game — 110 BPM, A minor, a detuned Juno pad over a broken 808 shuffle — got posted to a social feed the day the trailer dropped. It did fine.
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You have an artist with one good single, a release date, and roughly forty minutes a day of posting energy that someone — the artist, you, a 19-year-old intern — has to spend.
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