Juno Park
Juno Park covers AI sound design and game audio workflows — foley, loops, and middleware — after seven years cutting assets for mobile and indie titles.
Streaming Fraud Is Not a Money Crime. It Is a Taste Crime.
Eleven minutes. That is how long it took me to make a track last month that I would not defend in a room full of musicians: 118 BPM, a plate-drenched Rhodes, a sub that dies below 40 Hz, hats off a…
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AI in Music Production Isn't the Existential Threat — But Look Where That Idea Came From
In April 2023, a track called "Heart on My Sleeve" put a synthetic Drake vocal over a synthetic Weeknd hook and pulled somewhere north of a few hundred thousand plays on Spotify before it was taken…
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How to Build a Help Desk Script That Survives AI Voice Cloning Attacks
Stop training your help desk to hear the fake. They cannot hear it, and neither can I, and I have spent a decade listening to audio for a living.
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AI Music Generation Detection, Tested: What Treblo and Sonauto Can Actually Prove
The thing that bothered me was not the voice. It was the stereo width. Somewhere in the second verse of the track half my feed argued about this summer, the arrangement stacks a counter-melody and a…
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The Least Interesting Thing About a Catalog Acquisition Is the Catalog
The least interesting thing about a catalog acquisition is the catalog. Say that in a deal room and somebody slides the streaming report across the table: monthly listeners, sync history, the one riff…
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When You Prompt for Detroit Techno, What Are You Actually Asking For?
Last month a client asked for forty minutes of loopable underscore for a cyberpunk level, and I typed Detroit techno, 130 BPM, hypnotic, analog into a prompt box because that is what the brief sounded…
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How to Turn One AI Music Generation Into Stems You Can Actually Use
The cue was 1:12 long, 122 BPM, F minor — a rooftop chase for a game build whose vertical slice was due Monday.
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Thirty-One Decisions, Three Sentences: How Music Production Behind-the-Scenes Stories Compress a Session
Thirty-one. That is how many discrete decisions I wrote down while rebuilding a 74-second loop for a game build last month — a music production behind-the-scenes log kept in a plain text file, one…
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Repertoire Management: The Unglamorous Half of AI Music Generation
The generator is the least valuable part of an AI music platform. The catalog underneath it is the part you will still be using in three years.
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