Guides, tutorials, and brutally honest reviews on AI music generation, royalty-free sound, and the future of production. Tune in.
A catalog manager I know pushed 400 tracks to three streaming services last spring. One instrumental — an AI-assisted ambient bed with a live cellist over the top — came back from one platform tagged…
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A label strategist told me last spring that her whole Gen-Z plan was a spreadsheet of playlist editors. Pitch the editor, land the placement, ride the skip-rate. That was the plan.
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A label A&R I know spent last quarter obsessing over a mid-six-figure playlist push and never once opened a Twitch stream.
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There is a line you hear at every ticketing panel, delivered with the confidence of a weather report: regulate the resale market and you will destroy jobs.
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A promoter I know in the Midwest read the headline about her state's new ticketing law twice, then asked me the only question that mattered to her business: "Is this going to help me, or is this going…
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A distributor made headlines when it said something like a third of the tracks arriving through its pipe each day were AI-generated.
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A director I work with sent me a track last spring, generated in about forty seconds from a text prompt, and asked one reasonable question: "Can we clear this for the festival cut?" Not a hard…
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The advice you have heard a hundred times is this: never sign a music contract without a lawyer. It is on every forum, in every "things I wish I knew" thread, repeated by every producer who got burned…
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Last month I ran a small experiment I should have run a year ago. I generated a track — a slow, smoke-damaged trip-hop thing, roughly 82 BPM in F minor, a detuned Rhodes over a filtered break — and…
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Your song is finished. That was the easy part. I know that sounds backwards. You spent three weeks on the mix, chased the low end through four revisions, finally got the vocal to sit.
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The track is mastered. 48kHz WAV, streaming-ready, uploaded three days early because for once you were organized.
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Here is a number worth sitting with: a single track release now routinely needs somewhere between eight and twelve distinct visual assets to cover the surfaces where it has to live.
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